Sunday, February 28, 2016

9.  Conventions for the tutorials
9.1.  API version, package and application name
The tutorials of this document have been developed and tested with Android 4.0.3, API Level 15. Please use this version for all tutorials in this book. Higher version usually should also work. Lower version of the Android API might also work, but if you face issues, try the recommended version.
The base package for the projects is always the same as the project name, e.g. if you are asked to create a project "de.vogella.android.example.test" then the corresponding package name is "de.vogella.android.example.test".
The Application name, which must be entered on the Android project generation wizard, will not be predefined. Choose a name you like.
9.2.  Warnings Messages for Strings
The Android development tools are show warnings if you use hard-coded strings, for example in layout files. While for real application its best practice to use string resource files we use use Strings directly to simplify the creation of the examples.
10. Your first Android project
10.1. Create Project
This app is also available on the Android Marketplace. Search for "vogella" for find this example.
Select File → New → Other → Android → Android Project and create the Android project "de.vogella.android.temperature". Enter the following.
New Android Project Wizard
New Android Project Wizard - Android Target
New Android Project Wizard - Package Definition
Press "Finish". This should create the following directory structure.
Android Project Structure
While "res" contains structured values which are known to the Android platform the directory "assets" can be used to store any kind of data. In Java you can access this data via the AssetsManager and the method getAssets().
10.2. Two faces of things
The Android SDK allows the developer to define certain artifacts, e.g. strings and UI's, in two ways: via a rich editor, and directly via XML.
The following description tries to use the rich UI but for validation the resulting XML is also displayed. You can switch between both things by clicking on the tab on the lower part of the screen. For example in the Package Explorer select "res/layout/main.xml".
ADT Resource Editor
10.3. Create attributes
Android allows you to create attributes for resources, e.g. for strings or colors. These attributes can be used in your UI definition via XML or in your Java source code.
Select the file "res/values/string.xml" and press "Add". Select "Color" and enter "myColor" as the name and "#3399CC" as the value.
Adding Android Attributes
Details for a String
Add also the following "String" attributes. String attributes allow the developer to translate the application at a later point.
Table 1. String Attributes
Name
Value
celsius
to Celsius
fahrenheit
to Fahrenheit
calc
Calculate

Switch to the XML representation and validate the values.
                              
<?xml version="1.0" encoding="utf-8"?>
<resources>
        <string name="hello">Hello World, Convert!</string>
        <string name="app_name">Temperature Converter</string>
        <color name="myColor">#3399CC</color>
        <string name="myClickHandler">myClickHandler</string>
        <string name="celsius">to Celsius</string>
        <string name="fahrenheit">to Fahrenheit</string>
        <string name="calc">Calculate</string>
</resources>
                      
10.4. Add UI Elements
Select "res/layout/main.xml" and open the Android editor via a double-click. This editor allows you to create the UI via drag and drop or via the XML source code. You can switch between both representations via the tabs at the bottom of the editor. For changing the position and grouping elements you can use the outline view.
The following shows a screenshot of the Palette view from which you can drag and drop new UI elements into your layout. Please note that the "Palette" view changes frequently so your view might be a bit different.
Palette for the Android Layout Editor
Right-click on the text object “Hello World, Hello!” in the layout. Select Delete on the popup menu to remove the text object. Then, from the “Palette” view, select Text Fields and locate “Plain Text”. Drag this onto the layout to create a text input field. All object types in the section "Text Fields” derive from the class "EditText", they just specify via an additional attribute which text type can be used.
Now select the Palette section “Form Widgets” and drag a “RadioGroup” object onto the layout. The number of radio buttons added to the radio button group depends on your version of Eclipse. Make sure there are two radio buttons by deleting or adding radio buttons to the group.
From the Palette section Form Widgets, drag a Button object onto the layout.
The result should look like the following.
Current layout of main.xml
Switch to "main.xml" and verify that your XML looks like the following.
                              
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

    <EditText
        android:id="@+id/editText1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="EditText" >
    </EditText>

    <RadioGroup
        android:id="@+id/radioGroup1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <RadioButton
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"
            android:text="RadioButton" >
        </RadioButton>

        <RadioButton
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="RadioButton" >
        </RadioButton>
    </RadioGroup>

    <Button
        android:id="@+id/button1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Button" >
    </Button>

</LinearLayout>
                      
10.5. Edit UI properties
If you select a UI element you can change its properties via the properties view. Most of the properties can be changed via the right mouse menu. You can also edit properties of fields directy in XML. Typically you change properties directly in the XML file as this is much faster. But the right mouse functionality is nice if you are searching for a certain property.
Open your file "main.xml" We will delete the initial text for the EditText field in XML. Switch to the XML tab called "main.xml" and delete the android:text="EditText" property from the EditText part. Switch back to the "Graphical Layout" tab and check that the text is removed.
Use the right mouse click on the first radio button to assign the "celsius" string attribute to its "text" property. Assign the and "fahrenheit" string attribute to the second radio button.
Change the text property of the radio button
Selection of the right text from the pre-defined string values
From now on I assume you are able to use the properties menu on the UI elements. You can either edit the XML file or modify the properties via right mouse click.
Set the property "Checked" to true for the first RadioButton. Assign "calc" to the text property of your button and assign "myClickHandler" to the "onClick" property. Set the "Input type" property to "numberSigned" and "numberDecimal" on your EditText.
All your other UI controls are contained in a LinearLayout. We want to assign a background color to this LinearLayout. Right-click on an empty space in Graphical Layout mode, then select Other Properties → All by Name → Background. Select “Color” and then “myColor” in the list.
New look of the layout after the changes
Switch to the "main.xml" tab and verify that the XML is correctly maintained.
                              
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:background="@color/myColor"
    android:orientation="vertical" >

    <EditText
        android:id="@+id/editText1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:inputType="numberDecimal|numberSigned" >
    </EditText>

    <RadioGroup
        android:id="@+id/radioGroup1"
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <RadioButton
            android:id="@+id/radio0"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:checked="true"
            android:text="@string/celsius" >
        </RadioButton>

        <RadioButton
            android:id="@+id/radio1"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="@string/fahrenheit" >
        </RadioButton>
    </RadioGroup>

    <Button
        android:id="@+id/button1"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:onClick="myClickHandler"
        android:text="@string/calc" >
    </Button>

</LinearLayout>
                      
10.6. Code your application
During the generation of your new Android project you specified that an Activity called ConvertActivity should get created. The project wizard also created the corresponding Java classs.
Change your code in ConvertActivity.java to the following. Note that the myClickHandler will be called based on the OnClick property of your button.
                              
package de.vogella.android.temperature;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.RadioButton;
import android.widget.Toast;

public class ConvertActivity extends Activity {
         private EditText text;

         @Override
         public void onCreate(Bundle savedInstanceState) {
                  super.onCreate(savedInstanceState);
                  setContentView(R.layout.main);
                  text = (EditText) findViewById(R.id.editText1);

         }

         // This method is called at button click because we assigned the name to the
         // "On Click property" of the button
         public void myClickHandler(View view) {
                  switch (view.getId()) {
                  case R.id.button1:
                           RadioButton celsiusButton = (RadioButton) findViewById(R.id.radio0);
                           RadioButton fahrenheitButton=(RadioButton)findViewById(R.id.radio1);
                           if (text.getText().length() == 0) {
                                     Toast.makeText(this, "Please enter a valid number",
                                                       Toast.LENGTH_LONG).show();
                                     return;
                           }

                           float inputValue = Float.parseFloat(text.getText().toString());
                           if (celsiusButton.isChecked()) {
                                     text.setText(String
                                                       .valueOf(convertFahrenheitToCelsius(inputValue)));
                                     celsiusButton.setChecked(false);
                                     fahrenheitButton.setChecked(true);
                           } else {
                                     text.setText(String
                                                       .valueOf(convertCelsiusToFahrenheit(inputValue)));
                                     fahrenheitButton.setChecked(false);
                                     celsiusButton.setChecked(true);
                           }
                           break;
                  }
         }

         // Converts to celsius
         private float convertFahrenheitToCelsius(float fahrenheit) {
                  return ((fahrenheit - 32) * 5 / 9);
         }

         // Converts to fahrenheit
         private float convertCelsiusToFahrenheit(float celsius) {
                  return ((celsius * 9) / 5) + 32;
         }
}
                      
10.7. Start Project
To start the Android Application, select your project, right click on it, and select Run-As → Android Application. Be patient, the emulator starts up very slowly.
You should get the following result.
The running application in the emulator

Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.

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